<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Fruitet, Joan</style></author><author><style face="normal" font="default" size="100%">Dennis J. McFarland</style></author><author><style face="normal" font="default" size="100%">Jonathan Wolpaw</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A comparison of regression techniques for a two-dimensional sensorimotor rhythm-based brain-computer interface.</style></title><secondary-title><style face="normal" font="default" size="100%">Journal of neural engineering</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Young Adult</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2010</style></year><pub-dates><date><style  face="normal" font="default" size="100%">02/2010</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://www.ncbi.nlm.nih.gov/pubmed/20075503</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">7</style></volume><pages><style face="normal" font="default" size="100%">16003</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">People can learn to control electroencephalogram (EEG) features consisting of sensorimotor-rhythm amplitudes and use this control to move a cursor in one, two or three dimensions to a target on a video screen. This study evaluated several possible alternative models for translating these EEG features into two-dimensional cursor movement by building an offline simulation using data collected during online performance. In offline comparisons, support-vector regression (SVM) with a radial basis kernel produced somewhat better performance than simple multiple regression, the LASSO or a linear SVM. These results indicate that proper choice of a translation algorithm is an important factor in optimizing brain-computer interface (BCI) performance, and provide new insight into algorithm choice for multidimensional movement control.</style></abstract></record></records></xml>